UPAYA MENINGKATKAN KETERAMPILAN MEMBACA CEPAT WACANA DESKRIPSI MELAUI TEKS BERGERAK
Abstract
This research is motivated by the fact that the learning process at MIS Amanah Geresik Kuningan uses a conventional model, only focused on the teacher so that students are not involved in it. So that even students' learning achievements do not meet the KKM (Minimum Completeness Criteria). The aim of this research is to find out whether the role playing method can improve student learning achievement. This research was carried out on class V students of MIS Amanah Geresik, Kuningan Regency. The implementation of this research is planned in the first semester of the 2021-2022 academic year with a total of 37 students. The implementation of the learning process using the role playing method had a positive impact in improving student learning achievement as indicated by the average student evaluation score before being subjected to action of 68.3. The average score of students after being subjected to action increased by 15.5 to 83.8 Keywords: Learning Achievement, Role Playing,